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PitCanvas workflow

No built-in 3D preview

From racing brief to verified package.

PitCanvas creates the flat car-specific texture and package. The real car inside iRacing remains the authoritative place to verify the finished result.

Seven-stage workflow

From brief to verified race package.

Each generation stays tied to the selected car. PitCanvas handles the flat texture; iRacing remains the authoritative place to verify it on the real model.

  1. 01

    Choose a supported car

    Select the exact car and its dedicated livery workflow.

  2. 02

    Describe the livery

    Set the visual direction in natural language, with optional colors and reference art.

  3. 03

    Add optional references

    Add permitted style references, team colors, or approved creative assets.

  4. 04

    Generate the flat texture

    PitCanvas creates the car-specific, number-free 2048×2048 texture.

  5. 05

    Inspect in PitCanvas

    Zoom into the flat output and review the completed livery before download.

  6. 06

    Download the race package

    Receive the package prepared for the selected car and your customer ID.

  7. 07

    Install and verify

    Inspect the real car inside iRacing before publishing or racing.

What you receive

A finished texture and a race-ready package.

PitCanvas does not simulate the iRacing car in the browser. The authoritative preview is the livery installed on the real model inside iRacing.

Read the installation guide

Final flat texture

2048 x 2048 / number-free

Validated output
01

Generate the livery

PitCanvas produces the corrected, number-free flat texture for the exact car.

02

Download the package

Your race package uses your own iRacing customer ID and the car's paint folder.

03

Install it in iRacing

Copy the packaged Documents structure into your local iRacing paint directory.

04

Verify it in the simulator

Inspect the finished livery inside iRacing before publishing or racing.