PitCanvas workflow
No built-in 3D previewFrom racing brief to verified package.
PitCanvas creates the flat car-specific texture and package. The real car inside iRacing remains the authoritative place to verify the finished result.
Seven-stage workflow
From brief to verified race package.
Each generation stays tied to the selected car. PitCanvas handles the flat texture; iRacing remains the authoritative place to verify it on the real model.
- 01
Choose a supported car
Select the exact car and its dedicated livery workflow.
- 02
Describe the livery
Set the visual direction in natural language, with optional colors and reference art.
- 03
Add optional references
Add permitted style references, team colors, or approved creative assets.
- 04
Generate the flat texture
PitCanvas creates the car-specific, number-free 2048×2048 texture.
- 05
Inspect in PitCanvas
Zoom into the flat output and review the completed livery before download.
- 06
Download the race package
Receive the package prepared for the selected car and your customer ID.
- 07
Install and verify
Inspect the real car inside iRacing before publishing or racing.
What you receive
A finished texture and a race-ready package.
PitCanvas does not simulate the iRacing car in the browser. The authoritative preview is the livery installed on the real model inside iRacing.
Read the installation guideFinal flat texture
2048 x 2048 / number-free
Generate the livery
PitCanvas produces the corrected, number-free flat texture for the exact car.
Download the package
Your race package uses your own iRacing customer ID and the car's paint folder.
Install it in iRacing
Copy the packaged Documents structure into your local iRacing paint directory.
Verify it in the simulator
Inspect the finished livery inside iRacing before publishing or racing.
